Quick History on MGSM:
During the Game Developers Conference 2009, Hideo Kojima, a Japanese video game designer (Konami), discussed his team’s experience in making a combat game for the MSX. The MSX, according to Mr. Kojima, is very limited and he had a hard time thinking of how he and his team would be able to make a game for the old console. His current task was to create a combat game but the console itself is very limited because it allows you to properly display only 8 sprites horizonta...
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